Skip to main content

National College Credit Recommendation Service

Board of Regents  |  University of the State of New York

OnlineDegree.com | Evaluated Learning Experience

Return to OnlineDegree.com

Computer Science- Introduction to Programming (CS101)

Location: 

Various, distance learning format.

Length: 

45 hours.

Dates: 

October 2017 – Present. 

Instructional delivery format: 
Online/distance learning
Learner Outcomes: 

Upon successful completion of the course, students will be able to: describe the concepts of structural programing and apply those concepts to implement and test structured programs; apply the concepts of object oriented programming to judge appropriate methods of implementation for a given program or solution; apply programing idioms such as variables, loops, graphs, methods(functions) and input/output; and construct efficient programs for real world applications; evaluate programs to investigate issues and rectify errors; design and implement various data structures using classes and their objects to solve real world problems; design and develop various games using standard library and packages such as pyglet, turtle, etc.; develop and implement one’s own algorithm; and adapt and combine standard algorithms to solve a given problem.

Instruction: 

Instruction is offered online through video lectures, study guides, required and supplemental readings, quizzes, homework, and final exams. Major topics include: writing a program that produces “hello world” as your first exercise in coding, why python is the ideal computer language for beginners and many others, installing python and the programming editor pycharm, variables: operations and input/output, conditionals and boolean expressions, program development and testing, loops and iterations, files and strings, operations with lists, top-down design of a data analysis program, functions and abstraction, parameter passing, scope, and mutable data, error types, systematic debugging, exceptions, python standard library, modules, packages, game design with functions, bottom-up design, turtle graphics, robotics, event-driven programming, visualizing data and creating simulations, classes and object-oriented programming, objects with inheritance and polymorphism, data structures: stack, queue, dictionary, recursion and running times, graphs and trees, graph search and a word game, algorithms: searching and sorting, and parallel computing.

Credit recommendation: 

In the lower division baccalaureate/associate degree category, 3 semester hours in Computer Science and Information Systems (2/18).

Top